« Generative Adversarial Networks » : différence entre les versions


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''' Generative adversarial network'''
''' generative adversarial network'''
 
A generative adversarial network (GAN) is a class of machine learning frameworks designed by Ian Goodfellow and his colleagues in 2014.[1] Two neural networks contest with each other in a game (in the form of a zero-sum game, where one agent's gain is another agent's loss).
 
Given a training set, this technique learns to generate new data with the same statistics as the training set. For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics. Though originally proposed as a form of generative model for unsupervised learning, GANs have also proven useful for semi-supervised learning,[2] fully supervised learning,[3] and reinforcement learning.[4]
 
The core idea of a GAN is based on the "indirect" training through the discriminator, which itself is also being updated dynamically.[5] This basically means that the generator is not trained to minimize the distance to a specific image, but rather to fool the discriminator. This enables the model to learn in an unsupervised manner.
 
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[https://en.wikipedia.org/wiki/Generative_adversarial_network  Source : Wikipedia  Machine Learning ]




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Version du 10 novembre 2021 à 22:23

Définition

Voir Réseaux antagonistes génératifs

Français

réseaux antagonistes génératifs

Anglais

generative adversarial network



Contributeurs: Imane Meziani, wiki