« Informatique affective » : différence entre les versions


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== Domaine ==
== Domaine ==
[[Category:Vocabulary]]
[[Category:Vocabulary]]Vocabulary<br />
[[Category:Affective computing]]
 
[[Category:Affective computing]]Affective computing<br />
 
== Définition ==
== Définition ==



Version du 17 mars 2018 à 20:54

Domaine

Vocabulary
Affective computing

Définition

Termes privilégiés

Anglais

Affective computing

Affective computing (sometimes called artificial emotional intelligence, or emotion AI)[1] is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.[2] While the origins of the field may be traced as far back as to early philosophical inquiries into emotion,[3] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[4] on affective computing.[5][6] A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.






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