« Conception de mécanismes d'incitation » : différence entre les versions
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== Définition == | == Définition == | ||
En théorie des jeux, en économie et en intelligence artificielle, | |||
== Français == | == Français == | ||
conception de mécanismes d'incitation | |||
conception de mécanisme de responsabilisation | |||
Version du 7 mai 2019 à 17:17
Domaine
Définition
En théorie des jeux, en économie et en intelligence artificielle,
Français
conception de mécanismes d'incitation conception de mécanisme de responsabilisation
Anglais
Mechanism design
Mechanism design is a field in economics and game theory that takes an engineering approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics (markets, auctions, voting procedures) to networked-systems (internet interdomain routing, sponsored search auctions).
Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz explains that 'in a design problem, the goal function is the main "given", while the mechanism is the unknown. Therefore, the design problem is the "inverse" of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism.[1] So, two distinguishing features of these games are:
that a game "designer" chooses the game structure rather than inheriting one that the designer is interested in the game's outcome
Contributeurs: Evan Brach, Claude Coulombe, Jacques Barolet, wiki