« Informatique affective » : différence entre les versions


m (Remplacement de texte — « Termes privilégiés » par « Français »)
Aucun résumé des modifications
Balise : Éditeur de wikicode 2017
Ligne 1 : Ligne 1 :


== Domaine ==
== Domaine ==
[[Category:Vocabulary]]Vocabulary<br />
[[category:Vocabulaire]]  
[[Catégorie:Termium]]
[[Catégorie:Intelligence artificielle]]
[[Catégorie:scotty]]
<br>


== Définition ==
== Définition ==
 
XXXXXXXXXXXXXXX


   
   


== Français ==
== Français ==
'''informatique affective '''  nom féminin




Ligne 19 : Ligne 25 :


Affective computing (sometimes called artificial emotional intelligence, or emotion AI)[1] is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.[2] While the origins of the field may be traced as far back as to early philosophical inquiries into emotion,[3] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[4] on affective computing.[5][6] A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.
Affective computing (sometimes called artificial emotional intelligence, or emotion AI)[1] is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.[2] While the origins of the field may be traced as far back as to early philosophical inquiries into emotion,[3] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[4] on affective computing.[5][6] A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.
<br/>
 
<br/>
 
<br/>
[https://www.btb.termiumplus.gc.ca/tpv2alpha/alpha-fra.html?lang=fra&i=1&srchtxt=PROGRAMMATION+ACTEURS&index=alt&codom2nd_wet=1#resultrecs  Source : TERMIUM Plus  ]
<br/>
<br/>
<br/>
<br/>

Version du 11 mai 2019 à 08:23

Domaine


Définition

XXXXXXXXXXXXXXX


Français

informatique affective nom féminin



Anglais

Affective computing

Affective computing (sometimes called artificial emotional intelligence, or emotion AI)[1] is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.[2] While the origins of the field may be traced as far back as to early philosophical inquiries into emotion,[3] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[4] on affective computing.[5][6] A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.


Source : TERMIUM Plus

Contributeurs: Jacques Barolet, wiki