Fouille arborescente Monte Carlo


Révision datée du 31 décembre 2018 à 15:51 par Pitpitt (discussion | contributions) (Remplacement de texte — « Termes privilégiés » par « Français »)

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Monte Carlo tree search

In computer science, Monte Carlo tree search (MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in game play. Two leading examples of Monte Carlo tree search are the computer game Total War: Rome II's implementation in their high level campaign AI[1] and recent computer Go programs,[2] followed by chess and shogi[3], as well as real-time video games and games with incomplete information such as poker (see history section).